The game is played in twelve turns, each one representing 2 days time, on a map scale of 10.5 km/hex The Ostheer had advanced 500 km (310 mi) into the USSR in the 18 days after the invasion on 22 June 1941. The above gave the minimum necessary changes to play what is still effectively the original game with the revised system. Step losses are always required to be taken as actual losses. Since the true OOB features twice as many of those Russian mech units, it matters that these balance limits be used along with the OOB revision. After the German offensive stalled on the northern side of the salient, on 12 July the Soviets commenced their Kursk Strategic Offensive Operation with the launch of Operation Kutuzov against the rear of the German forces in the northern side. Russian HQ units – defense only strength equal to rating in one hex only; one step units. The 161 Infantry Division was a major unit of the German Wehrmacht. As they outpace the slow-moving German infantry they may well suffer combat losses and find themselves pinned down by Soviet zones of control. Poor Soviet logistics, German air supremacy as well as a total breakdown in Red Army command and control ensured victory for the Wehrmacht despite overwhelming Red Army numerical and technological superiority. Classic Avalon Hill War Game D-Day Punched. The forested areas certainly slowed high tempo operations but there is no sign they operated as natural “forts” doubling all defenders or anything similar. It took part in the Invasion of Poland and the Battle of France. Vintage Aurora Pendulum Curve Bowl Game. Two army headquarters (only) may be airlifted out of German pockets in the course of the game. Operation Citadel was a German offensive operation against Soviet forces in the Kursk salient during the Second World War on the Eastern Front that initiated the Battle of Kursk. The 9th Panzer Division was a panzer division of the Wehrmacht Army during World War II. < > These unit chits are placed upside down. There also needs to be a realistic expectation of losses even at higher odds columns. $174.99 + shipping . If a supply point cannot be expended the specified action cannot be performed. In Panzergruppe Guderian, the Germans start with 12 supply points and get 6 per game turn from the first turn onward, inclusive. $41.48. There are no terrain restrictions of this support and it is in addition to the 3 interdiction counters per turn the Germans receive. The 258th Infantry Division was an infantry unit of the German Army in World War II. William H. Harrington reviewed the game for Computer Gaming World, and stated that "Guderian is a very playable game with options that help gamers avoid some of the complexity and lugubrious pace of other products.". This means you cannot halve an enemy stack immediately just by driving around it, and is a major change to the game and its tactics. Board Game: Theme: War: Type: Game: SPI Panzergruppe Guderian Game - Designer's Edition. HQs also provide supply within rating MPs to Russian units; friendly units negate enemy zocs for this purpose. Use a blank or inverted “D” or “S” chit under one to show it has lost a step, and reduce all its combat values by half, rounding downward, if it has lost a step. Source: https://www.spreaker.com/user/11163303/episode-82-i-classici-panzergruppe-guder Bonuses included: A set of EXTRA counters (almost complete) and a couple player aid printouts. The game counters mostly represent German regiments and Soviet divisions. Find many great new & used options and get the best deals for Panzergruppe Guderian at the best online prices at eBay! It was republished in other packaging at least three times. The game is LIKE NEW with minor shelf wear on … The Russian Campaign is an award winning strategic board wargame set in the Eastern Front during World War II, during the period 1941-45. Panzergruppe Guderian is the re-enactment of the German capture of Smolensk in 1941 played in twelve turns, each one representing approximately 2 days of time. Stacking – 3 units as in original, but all units from one formation count as 1.5 for this purpose, and all last step 2 SP Axis units count as only 0.5 units. Meaning, trucks are either on their moving side with 13 MPs, or are on their convoy operation side with 7 MPs. Thanks to Mr.Stump for the flex table. Steps – 2 SP German motorized are single step units. Note that will be enough for all their mobile formations to fight at maximum “op tempo” for the first 4 turns (36 total supply received by then, 4 6 13 13 maximum supply cost as their mobile forces arrive), but not all will be able to do so thereafter. Condition is "Used". These basically made it free to attack repeatedly with spearheads knowing that on any A1 loss result one could choose to retreat without taking losses. They can relocate using the former but only operate when in the latter mode, and they then operate by extending railhead supply distance by 7 MPs each, backward from their location to either a valid rail hex or another truck unit in Extender convoy mode. Panzergruppe Guderian game historical scenario. Panzergruppe Guderian was designed by James F. Dunnigan, and simulates the 1941 World War II Battle of Smolensk between the German Wehrmacht … Panzergruppe Guderian was designed by James F. Dunnigan, and simulates the 1941 World War II Battle of Smolensk between the German Wehrmacht and the Soviet Red Army on an operational level. As in the optional rule above, only units in supply from their previous game turn can expend a supply point to move in their mechanized movement phase, and all multi unit mobile formations need supply points to do so. It fought in the Battle of France, and then later on in the Eastern Front. The 2nd Panzer Army was a German armoured formation during World War II, formed from the 2nd Panzer Group on October 5, 1941. This is cumbersome and overly restrictive at the same time. the 1st cavalry division, GD brigade, Lehr regiment can always move freely in the mechanized movement phase without costing supplies. All attacker retreats are 1 hex by all involved units, while defender retreats are 2 hexes, after which the attacker may advance into the defender’s hex. You can use them to display text, links, images, HTML, or a combination of these. No armor effect in any other terrain or if both sides have some. Axis & Allies Naval Miniatures: War at Sea, 1830: The Game of Railroads and Robber Barons. On Game Turn Three the 46th and 47th Panzer Corps attack the South and West of the "egg." In original Panzergruppe Guderian, the Germans simply needed to trace a supply line of 20 hexes or less to a valid supply source. The battle began with the launch of the German offensive Operation Citadel, on 5 July, which had the objective of pinching off the Kursk salient with attacks on the base of the salient from north and south simultaneously. More to explore : The item up for sale is a: PANZERGRUPPE GUDERIAN Battle For Smolensk Unpunched 1984 Avalon Hill WWII Board Game. The unit scale is German Corps and Soviet Armies and roughly covers the Berlin to Gorki region and Archangelsk to Grozny. It was well-liked, innovative and widely played. There is little in this hobby more frustrating than opening a game and to find you misplaced the rules, or a chart. Description; Gameplay; Victory conditions; Reviews; External links; Description SPI edition, 1976. P ANZERGRUPPE GUDERIAN (PGG) made quite a splash when first published in Strategy & T actics (S&T) magazine, issue 57 (July/August 1976). ... Bower's Game Corner 1,695 views. The Soviet player moves his units first, then conducts attacks. It was republished by Avalon Hill in the mid-1980s. The game also contains rudimentary rules for air interdiction. It was based on the old Reichswehr 15th Infantry Regiment and drew its initial recruits from Thuringia. … Panzergruppe Guderian - The Battle of Smolensk VG+. Click the first initial of the game below to jump to the START of that letter. The German forces trace supply lines to the road leading off the west map edge. Panzergruppe Guderian page When it first appeared, the game system of SPI’s Panzergruppe Guderian was quite innovative. The XIX Army Corps was an armored corps of the German Wehrmacht between 1 July 1939 and 16 November 1940, when the unit was renamed Panzer Group 2 and later 2nd Panzer Army. Refurbished, the division participated in the German summer offensive, and was subsequently destroyed with the 6th Army at Stalingrad in January 1943. Now the more accurate Russian OOB and arrivals, showing the true scale of the force the Germans had to tackle in this battle, which you should find sufficient to at least try to hold continuous fronts. No unit that starts in or ever enters any EZOC or air interdiction zone may use administrative movement on the turn it does so. Air interdiction was barely shown and was not very effective. Loss priorities – to pick an armored step as the one lost requires that its opponent has armored or mech units themselves, or major city terrain defender. Terrain – rivers halve attackers across even if not all attackers are on the wrong side of the river. The Battle of Brody was a tank battle fought between the 1st Panzer Group's III Army Corps and XLVIII Army Corps (Motorized) and five mechanized corps of the Soviet 5th Army and 6th Army in the triangle formed by the towns of Dubno, Lutsk, and Brody between 23 and 30 June 1941. The division was also known as the Falke-Division. The Soviet player begins the game by deploying his units in certain hexes. There are no random division arrivals 1 per turn as in the original game. The German army encountered unexpected resistance during the battle, leading to a two-month delay in their advance on Moscow. Notice, this means that 1 SP step German units are ignored or removed, and that German infantry divisions on their reduced side get +1 SP compared to the original. Phasing – Russians get a mechanized movement phase too, limited to armor, mech, and cavalry, but also limited to 1/2 MPs. Woods – no overruns allowed into them and armor units halved attacking them; armor symbol only, mech and motorized, defenders unaffected. It featured multiple movement phases for mobile German divisions only, overruns within those movement phases, untried Russian units, “sticky” zones of control, division integrity bonuses for German mobile divisions again. If you have any questions please feel free to contact I will be listing more games … The German offensive was countered by two Soviet counter-offensives, Operation Polkovodets Rumyantsev and Operation Kutuzov. Edit them in the Widget section of the. This page is here as a resource to help people play and enjoy the old SPI games they own. The 44th Infantry Division was formed on 1 April 1938 in Vienna, about two weeks after the Anschluss of Austria. Dispatched with eBay delivery – Packlink 2-3 days. Major City or City – 1 left shift, no armor advantage possible, max 1 air point, defenders may ignore 1 hex retreat results. In addition, the original rule for Russian HQs supporting attacks with combat strength points is replaced by each HQ being able to support one attack (only) per Russian combat phase within their command distance with a +1 DRM on that combat (never more than +1 per combat from this source). It was known as one of the premier games in the category called monster game, needing several square feet of room for the nine maps and days or months to play. Here are the revised, more realistic and limited terrain effects on combat I recommend using along with the revised and corrected Russian OOB. Truck units move only in the German mechanized movement phase, which means right before supply will be checked at the end of the German player turn. The revision instead treats these truck units much like Extenders are treated in the OCS system. Panzergruppe Guderian by Avalon Hill - Review. Major cities – just one column left, not defender doubled, and overruns are allowed into them (see coup de mains above). If that ratio is 3-2 or 2-1, no effect. Clear – no shifts, armor shift modifier possible, up to 2 air points may be used. Reviews. ... classic board game rewind avalon hills battle of the bulge! Panzergruppe Guderian by Avalon Hill - Review. All German attacks in which at least one Russian mechanized unit (tank or motorized) is a defender receive +1 DRM. No density effects. War in Europe is a board wargame designed by Jim Dunnigan, and published by Simulations Publications (SPI) in 1976. The game is a simulation of the campaign for North Africa during World War II, from the arrival of Erwin Rommel in April 1941 until November 1942, when the Second Battle of El Alamein took place in reality. Supply – units check supply only at the end of their own player turn, and remain in supply until the end of their next player turn if they were in supply then. Gilbert Collins 17,420 views. SCS added fluid rather than sticky ZOCs and step losses for all units, as well as DG effects from firepower arms. Free shipping. Also, the Germans were given far more steps to lose per formation, and while they do deserve some advantage on that score, 6 steps per panzer division and 4 steps per infantry division vs the Russians getting 2 for their strongest units and 1 for most is too large a difference. Forest terrain is made to double defenders without regard to unit types. After a 9-month period of coastal defence the division was transferred East. Guderian is a game in which the German drive on the city of Smolensk during 1941 is simulated.. Designed by James F. Dunnigan, with new counter graphics and rules booklet included. It was subsequently marketed separately from War in the East. Armor (including Russian mech) in clear vs none earns attacker +1 DRM, or defender -1 DRM. clear or woods – 1 left shift. War and PeaceGame of the Napoleonic Wars: 1805-1815 is an Avalon Hill board game copyright 1980. Also prevent 1/2 MP movement rate for roads, and raise rail distance cost as in the original for their central hex only. All these need additional minor changes. ... Vintage 1960's Transogram Green Ghost Glow in the Dark Board Game # 3905 w/Box. Some Soviet armies begin the game on the map, and others enter at intervals throughout the game, most of them from the east. The Soviet forces must trace supply to supplied army headquarters units, each of the latter also having the ability to augment attacks in line with the army commander's abilities (e.g. Reception. On 22 June 1941, the division took part in the invasion of the Soviet Union, attached to Army Group South. This is a text widget, which allows you to add text or HTML to your sidebar. motorized, or reduced) division formations in their mechanized movement phase. Konstantin Rokossovsky rates a "5", but many others only "2"). Then the German player enters units from the West on a deployment schedule each turn. Armor steps may still be forced to be chosen if there is no other choice. As for armor DRMs, here is how I now implement those. Either side can earn this DRM. Panzergruppe Guderian was designed by James F. Dunnigan, and simulates the 1941 World War II Battle of Smolensk between the German Wehrmacht and the Soviet Red Army on an operational level. And second, in each of their combat phases (only), the Germans may pick up to 3 German attacks that benefit from air support and earn +1 DRM for doing so. On the southern side, the Soviets also launched powerful counterattacks the same day, one of which led to a large armoured clash, the Battle of Prokhorovka. Condition is Used. The game is famous for its innovative use of "untried" Soviet units. Free shipping . Rough – 1 left shift, no armor advantage possible, max 1 air point. Conflict Simulations, Board Wargames, Military Strategy & History, from Ancient era to WWII and beyond Relive Review Replay History In addition, it is clear from the battle narrative that the terrain effects in the original game are set too high – the Germans “bounced” major rivers pretty easily, none of the local cities did much as “forts”, only Mogilev holding a while as a pocket and places like Vitebsk and Smolensk falling readily to coup de main lunges. Box shows shelf wear but is in good condition. There is no delay once they are in convoy mode and no supply “tokens” used or moved. Although the Red Army formations inflicted heavy losses on the German forces, they were outmanoeuvred and suffered enormous losses in tanks. original APBA BASEBALL Game MLB Cards verified complete - pick one season. A few balance rules are needed for that, to show the limitations of early Russian mechanized formations and the greater role of German air superiority than the original game does. I actually recommend these for the whole revised system, not just for this scenario, though it will make it “play” differently from the original games. Woods – no shifts, no armor advantage calculation, max 1 air point used. Panzer Armee Afrika is a board wargame that was published in 1973 by Simulations Publications, Inc. Trucks themselves are always in supply in either mode. ZOCs that don’t slow movement or resist overruns but are complete solid “glue” otherwise are too strong, and encourage “flypaper” tactics of pinning enemies from the front with infantry divisions, instead of needing to envelope an enemy unit to immobilize it. $25.00 + shipping . Germany's extensive loss of men and tanks ensured that the victorious Soviet Red Army enjoyed the strategic initiative for the remainder of the war. If they relocate, they cannot be used as extenders that game turn because they will be on their faster 13 MP side. Air interdiction – raise the movement cost +1 MP per hex in the interdiction hex and all adjacent hexes. No quality or surprise systems. A full campaign game covers the June 1941 to June 1945 period but numerous shorter scenarios are commonly played. Shop with confidence. 5. Germany infantry are 3 step units 9, 5, 2. The Battle of Sedan or Second Battle of Sedan took place in the Second World War during the Battle of France in 1940. In addition to the above rules, Russians may not use administrative movement at any time on turns 1-4, anywhere on the map. All Russian attacks in which at least one Russian mechanized unit is an attacker receive -1 DRM. Gameplay. The Russians must use supply points to give attack bonuses with their HQ units. Contents. For the historically inclined, the commitment of the reserve armies is depicted in the revised scenario as a gradual stream from the central Stavka reserve, which was what happened in effect, though the reserve wave of armies arriving in the second half of the 12 turn game historically formed up by rail arrivals in an arc from north to south west of Moscow. Paul Ludwig Ewald von Kleist was a German field marshal during World War II. It featured multiple movement phases for mobile German divisions only, overruns within those movement phases, untried Russian units, “sticky” zones of control, division integrity bonuses for German mobile divisions again. The game was designed by Jim Dunnigan, with the system design and graphics by Redmond A. Simonsen and game development by Irad Hardy and Hank Zucker. Game specific rules for Drive on Stalingrad. Town/Minor City – 1 left shift, armor shift modifier possible, max 1 air point. The hexagonal grid board map has a scale of 10.5 kilometers per hex; the game takes twelve turns, which represent two … It has a very limited air system and no special treatment of the “firepower arms” (air, artillery, naval fire support), but it is otherwise the point of origin for most of the systems used in the later SCS series from MMP. A Soviet "army", consisting typically of around five to ten divisions, is approximately the size of a German corps. This article is part of WikiProject Board and table games, an attempt to better organize information in articles related to board games and tabletop games. Then truck markers are provided that in the original have to follow an elaborate procedure to “ship” supply “tokens” to the front, that can be occasionally used to get full supply. $32.95. Strategy & Tactics Magazine #57 hex and counter wargame of the Battle of Smolensk in the opening stages of Operation Barbarossa. Find great deals on eBay for guderian game. 22m left. All units may always move and fight normally in all other phases. Find many great new & used options and get the best deals for SPI Wargame Panzergruppe Guderian - The Battle of Smolensk Zip EX at the best online prices at eBay! Combat strength is *not* halved. These untried Soviet counters enter play face down, t 9:27. German mechanized forces may move both before and after combat, conducting overruns (half-strength attacks) in each movement phase, giving them fearsome attack and movement potential — although only units which begin the phase stacked together may move and overrun together (so there will be no divisional integrity if the Soviet player has scattered German regiments as they retreat after a previous unsuccessful attack) and they must stop moving after an unfavorable overrun result. They may overrun in this phase if their MPs allow it. On 3 August, the Soviets began the second phase of the Kursk Strategic Offensive Operation with the launch of Operation Polkovodets Rumyantsev against the German forces in the southern side of the Kursk salient. Panzergruppe Guderian is a simulation of the German campaign to capture Smolensk in July, 1941. The game is a simulation of the campaign for North Africa during World War II, from the arrival of Erwin Rommel in April 1941 until November 1942, when the Second Battle of El Alamein took place in reality. Retreats – Retreat into ZOC causes 1 extra step loss to the retreating stack, but undisrupted friendly units negate enemy ZOCs for this purpose. 2. SPI Strategy & Tactics #57 Game Mag Panzergruppe Guderian: Smolensk, July 1941 . Players retreat their own units in both ordinary combats and overruns – ignore the original rule that sides choose their opponent’s retreat routes. C $16.05. 22m left . All German forces enter the map from the western map edge. It is known in Soviet historiography as a part of the "border defensive battles". When a unit first engages in combat, it is flipped over, revealing its offensive and defensive capabilities. Loss priority must go to a full strength unit if possible, but this alone never forces an armor step loss. Only mobile formations can move zoc to zoc, and must stop after entering a new zoc. In addition, hedgehogs / trenches / fortification can have the following effects –. It was an expansion of a previously published wargame, War in the East. A series of low to middle complexity whose hallmarks include untried units that are revealed in combat. Mark units out of supply only when they check, and they remain out of supply until their next friendly supply phase. There are also a few "phantom" units, with zero attack and defense values; until they are committed to battle, they are treated as normal units, but once revealed, they are immediately removed from the game. It was upgraded to 29th Motorized Infantry Division in the fall of 1937. In the original, overruns were unlimited except by movement allowance, costing 3MPs each, while the combat value of the attacker was halved. It first saw combat at the start of the war in the Invasion of Poland, and also took part in the Battle of France in 1940. The new system uses 2D6 and has DRMs for armor vs none when the defender is in clear terrain, regardless of the attacker’s terrain. Heinz Wilhelm Guderian was a German general during World War II who, after the war, became a successful memoirist. Panzergruppe Guderian is a board wargame published by Simulations Publications, Inc. in Strategy & Tactics magazine issue 57 in 1976. ), or up to 2 2 unit (e.g. Panzergruppe Guderian Avalon Hill game. The Russians spend 1 supply point to use any HQ for attack support (+1 DRM to 1 combat phase attack within the HQ’s command range). German Army Group A crossed the Meuse river with the intention of capturing Sedan and pushing northwards towards the Channel coast, to trap the Allied forces that were advancing east into Belgium, as part of the Allied Dyle Plan. Germans can spend supply to move a formation in its motorized movement phase only if at least one unit from that formation is in supply, and only in supply units are able to move in that phase. When it first appeared, the game system of SPI’s Panzergruppe Guderian was quite innovative. It was first published in Strategy & Tactics #40, and later appeared in a boxed edition. Caution: Not a complete game; requires the AH game Panzergruppe Guderian to work. Turn 1 on the map at start, but frozen for turns 1 and 2 and unable to move –, within 1 hex of Smolensk – 6 rifle divisions, 1 tank division, 16th army HQ, within 1 hex of Vyazma – 7 rifle divisions, 3 tank divisions, 24th army HQ, Enter turn 1 from west edge Area C – 6 rifle divisions, 3 tank divisions, 19th army HQ, Enter turn 1 from west edge Area D – 8 rifle divisions, 4 tank divisions, 20th army HQ, Enter turn 1 from west edge Area F – 10 rifle divisions, 3 tank divisions, 13th army HQ, Enter turn 2 from Area B (Northwestern flank) – 8 rifle divisions, 22nd army HQ, Enter turn 2 from Entrance Z (Southern flank) – 8 rifle divisions, 3 tank divisions, 21st army HQ, Enter turn 2 from Entrance X (Moscow direction) – 4 rifle divisions, 5 tank divisions, Western Front Reserve HQ, Enter turn 3 from Entrance W (Rzhev Northeastern flank) – 6 rifle divisions, 30th army HQ, Enter turn 4 from Kaluga (Eastern direction) – 6 rifle divisions, 3 tank divisions, 28th army HQ, Enter turn 6 from Entrance X (Moscow direction) – 6 rifle divisions, 29th army HQ, Enter turn 7 from Entrance X (Moscow direction) – 6 rifle divisions, 31st army HQ, Enter turn 8 from Entrance X (Moscow direction) – 6 rifle divisions, 49th army HQ, Enter turn 9 from Entrance X (Moscow direction) – 6 rifle divisions, 32nd army HQ, Enter turn 10 from Entrance X (Moscow direction) – 6 rifle divisions, 33rd army HQ. The division was headquartered in Vienna, in the German military district Wehrkreis XVII. Hexagony Avalon Hill Game of Oriental Strategy and Conquest - … Panzergruppe Guderian was designed by James F. Dunnigan, and simulates the 1941 World War II Battle of Smolensk between the German Wehrmacht and the Soviet Red Army on an operational level.The game counters mostly represent German regiments and Soviet divisions. In total the Russians will get 99 rifle divisions and 25 tank divisions, more than double the number of the latter shown in the original game. PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942, is a simulation of the North African Campaign between April 1941 and November 1942.Battalion, Regiment and Brigade-sized units represent the actual forces which took part in the fighting. A new edition of the game was reprinted and released by Avalon Hill in the mid-1980s. These divisions are doubled in strength ("divisional integrity") if all the regiments are stacked together, making a panzer division (16 strength points) almost twice as strong as an infantry division (9 strength points). Sticky ZoC that often forces combat in order to disengage though there is limited tactical withdrawal or infiltration in some iterations as well as overruns. Supply points for either side may be accumulated from turn to turn without limit and are never lost. The Soviet player receives a single interdiction marker for three turns late in the game — representing partisan activity as much as the then weak Red Air Force — which if placed on the road leading off the west map edge can severely disrupt German supplies. Then conducts attacks favors the Russians active and operating during the Battle was the final strategic offensive that they outmanoeuvred! 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